# Content Showcase: Media4Math Classroom Modules

## These modules are available as a-la-carte purchases, but our Media4Math Bundle Subscription allows you access to all modules and all Media4Math Library assets. Here is our current collection of modules, but keep checking back, as this collection continues to grow.

1. $6.99 ## The Archer Fish, Geometry, and Physics The Archer Fish earns its name because it accurately sprays jets of water at insect prey, knocks them into the water, and has a quick meal. The ability to accurately do this has to overcome several geometric and physical challenges. In this module students explore these challenges in more detail. In fact there are three mathematical physics challenges that are explored: • Using they Pythagorean Theorem to find the distance the Archer Fish needs to spray its jet of water • Using the Tangent Ratios and their inverses to find the angle of the spray of water • Taking refraction into account by using Snell's Law #### Math Concepts • Problem Solving • Geometry • Equations • Algebra #### Learning Objectives • Use the Pythagorean Theorem to calculate the hypotenuse • Calculate tangent ratios and their inverses • Solve equations with trigonometric functions and their inverses #### Prerequisite Skills • Knows the basics of right triangles • Knows the basics of ratios • Understands what the inverse of a function is Common Core Standards CCSS.MATH.CONTENT.HSG.SRT.C.6, CCSS.MATH.CONTENT.HSG.SRT.C.8 20 mins 9th - 11th Grade #### Lesson Preview    2. $6.99

In this module explore the paths of fireworks and learn about quadratic functions. Students explore parabolas graphed in Quadrant I, with roots at the origin and positive x. Students will learn about quadratic function in:

• Standard form
• Vertex form
• Factored form

In fact, students learn to use parabolas to model specific fireworks trajectories, and therefore solve for the specific parameters for those functions. Try this module for fun and engaging way to learn about quadratics.

#### Math Concepts

• Functions
• Problem Solving
• Equations
• Algebra

#### Learning Objectives

• Define and graph quadratic functions in standard form
• Define and graph quadratic functions in vertex form
• Define and graph quadratic functions in factored form
• Construct graphs of quadratic functions given coordinates
• Solve real-world problems using quadratic functions and their graphs

#### Prerequisite Skills

• Basic understanding of functions and their graphs
Common Core Standards CCSS.MATH.CONTENT.HSF.IF.B.4, CCSS.MATH.CONTENT.HSF.IF.C.7.A 20 mins 8th - 10th Grade

#### Lesson Preview    3. ## Why Do Rivers Meander?

Rivers twist and turn as they make their way to the sea. Why does this happen and how can this be explained mathematically? In this module we look at the geometry of meandering rivers. In the process we'll discover some fascinating numerical relationships.

Students will learn some basic concepts about the geophysics of how rivers form, but they will focus their analysis on what is called the sinuousity ratio. This is the ratio of the straight-line distance of the river and its meandering distance. This ratio reveals important characteristics of the river. Then, students will develop and examine geometric models involving circular arcs and segments to get a better understanding of the ratio. These models will first involve using a compass and straight edge to model a river. This is followed by an algebraic analysis.

This module is an excellent way of tying real world concepts to geometry and algebra. The real-world application is easy to understand and yet it reveals a wealth of math concepts to be explored.

#### Math Concepts

• Ratios and Rates
• Geometry
• Geometric Constructions

#### Learning Objectives

• Define the sinuousity of a river
• Calculate the ratio the defines the sinuousity of a river
• Develop geometric models of rivers meandering using a compass and ruler
• Analyzing geometric models algebraically

#### Prerequisite Skills

• Basic understanding of circles
• Basic understanding of ratios
• Some familiarity with the Pythagorean theorem
Common Core Standards CCSS.MATH.CONTENT.7.G.B.4, CCSS.MATH.CONTENT.7.RP.A.1 20 mins 7th - 10th Grade

#### Lesson Preview     5. ## Instructional Module: Counting to 20

In this Media4Math Classroom Module, your early elementary students will get experience in counting from 1 to 20. Using graphics, videos, and an engaging counting game, students are introduced to the skill of counting and how to use that skill to solve problems.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Count from 1 to 20
• Solve problems involving counting

#### Prerequisite Skills

• Recognition of numbers 1 through 20
• Can count from 1 to 10
Common Core Standards CCSS.MATH.CONTENT.K.CC.A.1, CCSS.MATH.CONTENT.K.CC.B.4 30 mins Pre-K - 1st Grade

#### Lesson Preview    12. ## Instructional Module: Skip Counting

In this Media4Math Classroom Module, your early elementary students will build on their counting skills by learning the skill of Skip Counting. Using graphics, videos, and games, students are introduced to the skill of Skip Counting and how it can help them improve the speed and accuracy of their counting. Specific examples include Skip Counting by 2's, 5,'s, and 10's.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Skip count by 2's
• Skip count by 5's
• Skip count by 10's
• Solve problems using counting skills

#### Prerequisite Skills

• Can count up to 100
• Can count using number lines
Common Core Standards CCSS.MATH.CONTENT.2.NBT.A.2, CCSS.MATH.CONTENT.2.OA.C.3 30 mins K - 2nd Grade

#### Lesson Preview     14. ## Instructional Module: Counting and Addition

In this Media4Math Classroom Module, your early elementary students will build on their counting skills by using them to add numbers. Using graphics, videos, and games, students are introduced to addition using Counting On.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Use Counting On to add numbers

#### Prerequisite Skills

• Knows the technique of Counting On
• Familiar with identifying numbers on a number line
Common Core Standards CCSS.MATH.CONTENT.1.OA.B.3, CCSS.MATH.CONTENT.1.OA.C.5, CCSS.MATH.CONTENT.1.OA.C.6, CCSS.MATH.CONTENT.2.OA.B.2 30 mins K - 2nd Grade

#### Lesson Preview    16. ## Instructional Module: Place Value: Building and Breaking Numbers

In this Media4Math Classroom Module, your early elementary students will develop their place value skills. Using graphics, videos, and games, students are introduced to place value to the hundreds place. Through place value students learn to build numbers and break them down.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Identify place value to the hundreds place
• Solve problems involving place value

#### Prerequisite Skills

• Can count to 100
• Familiar with the plus sign for addition
Common Core Standards CCSS.MATH.CONTENT.K.NBT.A.1 30 mins K - 2nd Grade

#### Lesson Preview     18. ## Instructional Module: Place Value: Counting by Tens

In this Media4Math Classroom Module, your early elementary students will use their place value skills to learn to count by 10's. Using graphics, videos, and games, students are introduced to rewrite numbers to facilitate counting by 10's. This also becomes an excellent precursor addition and later multiplication.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Count by tens
• Solve problems involving counting by tens

#### Prerequisite Skills

• Familiar with 100s charts
• Experience using number lines
• Can count to 100
• Understands place value to the tens place
Common Core Standards CCSS.MATH.CONTENT.1.NBT.B.2, CCSS.MATH.CONTENT.2.NBT.A.2, CCSS.MATH.CONTENT.2.NBT.B.8 30 mins K - 2nd Grade

#### Lesson Preview     20. \$6.99

## Instructional Module: Place Value: Counting by Tenths

In this Media4Math Classroom Module, your early elementary students will use their place value skills to learn to count by tenths. Using graphics, videos, and games, students are introduced to rewrite numbers to facilitate counting by tenths. This also becomes an excellent precursor to decimal addition.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

#### Math Concepts

• Number Concepts

#### Learning Objectives

• Count by tenths
• Solve problems involving counting by tenths

#### Prerequisite Skills

• Familiar with place value to the hundreds
• Basic understanding of fraction concepts
• Can skip count by 10's and 100's
Common Core Standards CCSS.MATH.CONTENT.4.NF.C.6, CCSS.MATH.CONTENT.5.NBT.B.7, CCSS.MATH.CONTENT.4.NF.C.7 30 mins 3rd - 5th Grade

#### Lesson Preview     