Content Showcase: Media4Math Classroom Modules

These modules are available as a-la-carte purchases, but our Media4Math Bundle Subscription allows you access to all modules and all Media4Math Library assets. Here is our current collection of modules, but keep checking back, as this collection continues to grow.

1. $6.99 The Archer Fish, Geometry, and Physics The Archer Fish earns its name because it accurately sprays jets of water at insect prey, knocks them into the water, and has a quick meal. The ability to accurately do this has to overcome several geometric and physical challenges. In this module students explore these challenges in more detail. In fact there are three mathematical physics challenges that are explored: • Using they Pythagorean Theorem to find the distance the Archer Fish needs to spray its jet of water • Using the Tangent Ratios and their inverses to find the angle of the spray of water • Taking refraction into account by using Snell's Law Math Concepts • Problem Solving • Geometry • Equations • Algebra Learning Objectives • Use the Pythagorean Theorem to calculate the hypotenuse • Calculate tangent ratios and their inverses • Solve equations with trigonometric functions and their inverses Prerequisite Skills • Knows the basics of right triangles • Knows the basics of ratios • Understands what the inverse of a function is Common Core Standards CCSS.MATH.CONTENT.HSG.SRT.C.6, CCSS.MATH.CONTENT.HSG.SRT.C.8 20 mins 9th - 11th Grade Lesson Preview 2.$6.99

In this module explore the paths of fireworks and learn about quadratic functions. Students explore parabolas graphed in Quadrant I, with roots at the origin and positive x. Students will learn about quadratic function in:

• Standard form
• Vertex form
• Factored form

In fact, students learn to use parabolas to model specific fireworks trajectories, and therefore solve for the specific parameters for those functions. Try this module for fun and engaging way to learn about quadratics.

Math Concepts

• Functions
• Problem Solving
• Equations
• Algebra

Learning Objectives

• Define and graph quadratic functions in standard form
• Define and graph quadratic functions in vertex form
• Define and graph quadratic functions in factored form
• Construct graphs of quadratic functions given coordinates
• Solve real-world problems using quadratic functions and their graphs

Prerequisite Skills

• Basic understanding of functions and their graphs
Common Core Standards CCSS.MATH.CONTENT.HSF.IF.B.4, CCSS.MATH.CONTENT.HSF.IF.C.7.A 20 mins 8th - 10th Grade

Why Do Rivers Meander?

Rivers twist and turn as they make their way to the sea. Why does this happen and how can this be explained mathematically? In this module we look at the geometry of meandering rivers. In the process we'll discover some fascinating numerical relationships.

Students will learn some basic concepts about the geophysics of how rivers form, but they will focus their analysis on what is called the sinuousity ratio. This is the ratio of the straight-line distance of the river and its meandering distance. This ratio reveals important characteristics of the river. Then, students will develop and examine geometric models involving circular arcs and segments to get a better understanding of the ratio. These models will first involve using a compass and straight edge to model a river. This is followed by an algebraic analysis.

This module is an excellent way of tying real world concepts to geometry and algebra. The real-world application is easy to understand and yet it reveals a wealth of math concepts to be explored.

Math Concepts

• Ratios and Rates
• Geometry
• Geometric Constructions

Learning Objectives

• Define the sinuousity of a river
• Calculate the ratio the defines the sinuousity of a river
• Develop geometric models of rivers meandering using a compass and ruler
• Analyzing geometric models algebraically

Prerequisite Skills

• Basic understanding of circles
• Basic understanding of ratios
• Some familiarity with the Pythagorean theorem
Common Core Standards CCSS.MATH.CONTENT.7.G.B.4, CCSS.MATH.CONTENT.7.RP.A.1 20 mins 7th - 10th Grade

Instructional Module: Counting to 20

In this Media4Math Classroom Module, your early elementary students will get experience in counting from 1 to 20. Using graphics, videos, and an engaging counting game, students are introduced to the skill of counting and how to use that skill to solve problems.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

Math Concepts

• Number Concepts

Learning Objectives

• Count from 1 to 20
• Solve problems involving counting

Prerequisite Skills

• Recognition of numbers 1 through 20
• Can count from 1 to 10
Common Core Standards CCSS.MATH.CONTENT.K.CC.A.1, CCSS.MATH.CONTENT.K.CC.B.4 30 mins Pre-K - 1st Grade

Instructional Module: Skip Counting

In this Media4Math Classroom Module, your early elementary students will build on their counting skills by learning the skill of Skip Counting. Using graphics, videos, and games, students are introduced to the skill of Skip Counting and how it can help them improve the speed and accuracy of their counting. Specific examples include Skip Counting by 2's, 5,'s, and 10's.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

Math Concepts

• Number Concepts

Learning Objectives

• Skip count by 2's
• Skip count by 5's
• Skip count by 10's
• Solve problems using counting skills

Prerequisite Skills

• Can count up to 100
• Can count using number lines
Common Core Standards CCSS.MATH.CONTENT.2.NBT.A.2, CCSS.MATH.CONTENT.2.OA.C.3 30 mins K - 2nd Grade

14. $6.99 Instructional Module: Counting Strategies In this Media4Math Classroom Module, your early elementary students will build on their counting skills by combining Skip Counting and Counting On. Using graphics, videos, and games, students are introduced to more challenging counting scenarios that also pave the way for later developing their addition skills. Specifically, students are shown how to combine Skip Counting and Counting On to quickly and accurately count large numbers of items. Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students. Math Concepts • Number Concepts Learning Objectives • Combine counting strategies • Solve problems involving counting Prerequisite Skills • Knows how to skip count • Can count from any number Common Core Standards CCSS.MATH.CONTENT.1.OA.C.5, CCSS.MATH.CONTENT.K.CC.B.5, CCSS.MATH.CONTENT.2.NBT.A.2, CCSS.MATH.CONTENT.K.CC.A.2 30 mins 1st - 2nd Grade Lesson Preview 15.$6.99

In this Media4Math Classroom Module, your early elementary students will build on their counting skills by using them to add numbers. Using graphics, videos, and games, students are introduced to addition using Counting On.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

Math Concepts

• Number Concepts

Learning Objectives

• Use Counting On to add numbers

Prerequisite Skills

• Knows the technique of Counting On
• Familiar with identifying numbers on a number line
Common Core Standards CCSS.MATH.CONTENT.1.OA.B.3, CCSS.MATH.CONTENT.1.OA.C.5, CCSS.MATH.CONTENT.1.OA.C.6, CCSS.MATH.CONTENT.2.OA.B.2 30 mins K - 2nd Grade

Instructional Module: Place Value: Building and Breaking Numbers

In this Media4Math Classroom Module, your early elementary students will develop their place value skills. Using graphics, videos, and games, students are introduced to place value to the hundreds place. Through place value students learn to build numbers and break them down.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

Math Concepts

• Number Concepts

Learning Objectives

• Identify place value to the hundreds place
• Solve problems involving place value

Prerequisite Skills

• Can count to 100
• Familiar with the plus sign for addition
Common Core Standards CCSS.MATH.CONTENT.K.NBT.A.1 30 mins K - 2nd Grade

Instructional Module: Place Value: Counting by Tens

In this Media4Math Classroom Module, your early elementary students will use their place value skills to learn to count by 10's. Using graphics, videos, and games, students are introduced to rewrite numbers to facilitate counting by 10's. This also becomes an excellent precursor addition and later multiplication.

Four assessment items are included in this module, along with the standard features of allowing you to create a class roster to test student progress. The Media4Math Classroom Modules are flexible. They can be used for classroom demonstration purposes, or in a distance learning environment. They can also be assigned to individual students.

Math Concepts

• Number Concepts

Learning Objectives

• Count by tens
• Solve problems involving counting by tens

Prerequisite Skills

• Familiar with 100s charts
• Experience using number lines
• Can count to 100
• Understands place value to the tens place
Common Core Standards CCSS.MATH.CONTENT.1.NBT.B.2, CCSS.MATH.CONTENT.2.NBT.A.2, CCSS.MATH.CONTENT.2.NBT.B.8 30 mins K - 2nd Grade

What Is an Equation?

Your students may know how to solve equations (or not), but do they know the underlying mathematical processes and properties involved in solving them? Do they have sufficient vocabulary to explain their steps in solving an equation?

More than memorizing an algorithm, the ability to define and use the properties of equality, as well as other key parts of the equation-solving process are essential for mathematical competence. The ability to analyze and use logical reasoning are skills that go beyond the math classroom.

In this module, students learn the basics of the equation-solving process. These principles apply to any equation a student is solving and provide a needed foundational reinforcement for students.

Math Concepts

• Expressions
• Equations

Learning Objectives

• Define an Equation
• Define the Properties of Equality
• Define a true equation, false equation, and a conditional equation

Prerequisite Skills

• Knows the mechanics of solving one-step equations
• Knows the mechanics of solving two-step equations
Common Core Standards CCSS.MATH.CONTENT.6.EE.B.5, CCSS.MATH.CONTENT.6.EE.C.9, CCSS.MATH.CONTENT.7.EE.B.4.A, CCSS.MATH.CONTENT.HSA.REI.A.1 20 mins 5th - 8th Grade